IABSM AAR: Iakovlevo by Mark Luther

Another great looking AAR from Mark Luther featuring his impressive 6mm collection.

The game features action on the eastern front, centred around the village of Iakovlevo. Click on the pic below to see all...

IABSM AAR: Carroceto

Here's another great battle report from Joe Patchen, this time covering a game of I Ain't Been Shot, Mum using scenario #2 of the Anzio: Wildcat to Whale scenario pack.

It's 25th January 1944 and the Allies have surprised the Germans by landing troops behind their lines at Anzio. Now the British Guards thrust towards Carroceto and the Factory hoping to break out of their beachhead.

Click on the pic below to see all...

IABSM: AAR: Recce Meeting Engagement, Vienna 1945

Another of Mark Luther's beautiful 6mm games of I Ain't Been Shot, Mum.

This time it's a late war game based on one of Bob Mackenzie's scenarios set near Vienna in April 1945.

Click on the pic to see all!

IABSM AAR: Operation Compass #05: Tummar West

Another quick battle report from our friends at the Stipsicz Hussars.

They are currently playing through the Operation Compass scenario pack, and have hit scenario #05: Tummar West.

The "three day raid" is now fully underway. Next on the British list is the Italian camp at Tummar West. Click on the pic below to see how they do.

IABSM AAR: Campaign for Greece #05: Outflanked

Here's a quick battle report from Mark Luther for a game taken from Chris Stoesen's Campaign for Greece scenario pack.

Here, two largely tank-based forces, one German, one British, fight for possession of a small town in Greece.

Click on the pic below to see all:

IABSM AAR: Operation Compass #04: Nibeiwa

A quick battle report from the Stipsicz Hussars, whose excellent blog can be reached by clicking here.

The Hussars return to the sands of the Western Desert to play out the fourth scenario of the Operation Compass scenario pack: the British/Indian attack on the camp of Nibeiwa.

Click on the picture below to see all:

Those of you who read the report will note that the Hussars comment that all the scenarios in the Compass pack so far seem very biased towards the British.

Well, that's because they are designed that way for two reasons: firstly, they are historically accurate; and secondly, the idea is to give the British players the sense of superiority (and the Italian players the sense of inferiority) that were such characteristics of the campaign as a whole. It gets more difficult for the British as the pack goes on!

IABSM AAR: BoB #4F: Zhena

The second report from the 2016 Operation Market Larden games day. Same village, Zhena, but this time it's the Soviets who start the game on table, with the Germans attacking.

This was a real meat-grinder of a game!

Click on the pic below to see all:

IABSM AAR: BoB #3D: Zhena

The first battle report from the games of IABSM that I ran at this year's Operation Market Larden games day in Evesham.

For those not familiar with the event, some thirty Lardies gather deep in the heart of tractor country for a day of superb gaming followed by a curry and the usual mild drinking session! My thanks, as always, to Ade for organising the event so well.

Back to the action.

My morning game featured scenario 3D from the Bashnya or Bust! scenario pack: a small German force holds the village of Zhena during Operation Bagration. The Soviets are attacking in large numbers, but reinforcements are on the way. Will the vital road junction be held?

Find out by clicking on the picture, below:

IABSM AAR: The Nikopol Bridgehead

Another great AAR from Mark Luther: it's back to the eastern front for action around the Nikopol Bridgehead.

Here, the Soviet attack meets with initial success, but then the Germans counter-attack with Ferdinandes and Sturmpanzers.

Click on the pic below to see all:

IABSM AAR: North of Sitaria by Mark Luther

Another great AAR from Mark Luther, this time using one of the scenarios from Chris Stoesen's Campaign for Greece scenario pack as the basis for the game.

As Royal Engineers rig a vital bridge for demolition, a German motorcycle recce force hoves into view. Will the charges be laid and the bridge blown in time? And even if they are, what about the next bridge?

Click on the pic below to see all:

IABSM AAR: Avanti Spumanti!

Great battle report from Dr. the Viking of a game set in the Western Desert: defending Brits versus attacking Italians.

This report appeared both on Dr. the V's blog, which you can visit by clicking here; and on the Lead Adventure Forum, another good source of wargaming chat.

Click on the picture below to see the report in full:

IABSM AAR: A Canadian VC from the Devon Wargames Group

Another superb battle report from the Devon Wargames Group.

This time they place the A Canadian VC scenario from the IABSM v3 rulebook. Click on the picture below to see all:

IABSM AAR: East of the Nemen

Sorry about the lack of posts so far this week: real life intervening!

Anyway, to get us back on track, here's an I Ain't Been Shot, Mum! battle report from Mark Luther: a 6mm game set East of the Nemen.

Click on the picture below to see all:

IABSM AAR: North of Luchki

Another great game of IABSM in 6mm from the archives of Mark Luther.

This time it's T-34s versus T-34s as the Soviets battle the Germans in captured tanks.

Click on the picture to see all:

6DW AAR: The Pumping Station

Having spent the last few months building up my forces for the Six Day War, it was time to get the figures onto the wargaming table. For the first game, I decided to keep things relatively small and relatively vanilla: the Israelis would be attacking a UAR/Egyptian force defending a pumping station of some sort.

Click on the picture below to see all...

IABSM AAR: On the Road to Oderbruck

Another of Mark Luther's 6mm games of I Ain't Been Shot, Mum!

This one, The Road to Oderbruck, is set on January 29th 1945, and features a German rearguard action in the face of a strong Soviet advance.

Click on the pic, below, to see all:

IABSM AAR: Petrovskoe

Another of Mark Luther's 6mm games of I Ain't Been Shot, Mum.

This one is set on the eastern front in late 1941: General Winter has hit the Germans hard, with temperatures of -30 degrees centigrade freezing their tracks solid.

Find out what happens when the Soviets counter-attack by clicking on the picture below:

IABSM AAR: A Game

I'm at Salute all day today, but just have time to load up a quick AAR from Murphy's Heroes from a couple of year's ago.

I was lucky enough to visit the club whilst on holiday near Delft a couple of years ago, and I will tell you that you cannot meet a nicer bunch of wargamers anywhere. They even let me win the game we played, didn't they, Derk?!!

Anyway, I haven't a report on that game, but click on the pic below to see how this game went:

IABSM AAR: Another Canadian VC

Here is the third battle report for I Ain't Been Shot, Mum! in as many weeks that uses the A Canadian VC scenario from the IABSM v3 rulebook as the basis for a game.

This time we go back to 2013, and an AAR from the Hotlead convention. CJR, on his blog TwoThreeSixMM (a reference to the scales he plays) describes the action from a double-blind game i.e. played on two identical tables with the Germans unable to see what was on the Canadian table and vice versa.

Click on the pic below to see how it turned out.